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(1) THE VILLAGE OF ISLA
* After watching through the introduction &
dialog sequence, Galahad will give you a flask. Your very first task will be to
obtain the mystic water from the Cave of Spirits near the village.
* Be sure
to look around in suspicious places where items might be hidden. You'll need as
much items as you can find, for you will need it.
(2) IN THE CAVE NEAR ISLA...
* In the cave you will encounter a path that
splits into two. The right cave will lead you to the mystic water. The left cave
will lead you to the lava pit. Go to the Lava Pit first.
* At the lava pit,
Annie will be captured by the lava monster. Don't worry. Simply go to the cave
w/the mystic water & fill the flask with the water. After doing so, Go back
to the lava pit & pour the water into the pit. The monster will release
Annie & then give some of the water to Annie as well. Annie will then join
your party.
* Your task here is done. Head back to the village.
(3) BACK IN THE VILLAGE OF ISLA
* After watching the little sequence,
Annie & Percy will join you.
* Your task now is to go find Samson, the
legendary warrior, so head towards the town of Marion.
* Be sure to make
enough money so that you can restock on weapons/armor & items.
(4) MARION
* When you enter Marion, you will get to watch a little
sequence where castle guards are after Samson.
* Go into the house to which
Samson came out of. Search the desk & a stairway will reveal itself. In the
basement, flick the switch & it will trigger a hidden passage into the
castle.
* Before you go in, be sure to be well stocked on items &
repellents.
* In the depths of the dungeons, follow the path until you meet
Samson. After the little sequence, he will join you. Follow the path towards the
dungeon cells. You will find Edward down in the cell. The key to unlock his cell
is located in the next room. Edward will then join you.
* Afterwards, another
sequence will follow, as the sorceress Ramu will end up casting a curse on
Samson.
* Though your task here is done, you might want to search around for
some nifty items hidden.
(5) BORDER CHURCH/TEMPLE
* The Church/Temple structure is located to the
far east of Marion.
* In the structure, show the Rosaria (the item that you
obtained after Edward joined you) to the priest & he will open a path to an
underground path.
* In order to get to the underground path, you will have to
solve the first puzzle of the game. There really is no strategy I can offer
regarding the picture puzzle---trial & error is the best method of solving
it.
(6) UNDERGROUND
* Once you have entered the underground path, Percy will
soon leave your party & the gate will close behind you.
* Follow the path
& once outside, you will encounter two paths---one leads to the tree puzzle,
the other leads to a cave where a golden dragon dwells. Also, before you enter
either path, you will also have the option of saving your game at the little
house.
* Within the cave of the dragon, you will notice that the sleeping
dragon is blocking your way. It is intentional & it will not wake up until
the very near end of the game. So, don't bother trying to wake it up or finding
a way through.
* The only option left is to undergo the long tree puzzle. The
basic method of solving this puzzle is simply carefully pushing the acorns into
the holes & eventually jumping into holes that may lead outside. Because it
would simply be too complex to include a map within this posting, you will have
to simply rely on, again, trial & error.
* Once you have solved the
tedious puzzle, head towards the castle of Zalagoon.
(7) ZALAGOON
Do the obvious (Sleep at an inn, buy Items, Weapons,
Armor...)
* Find a way to get into the castle so that you can talk to the
King & Queen. But, guards are blocking your way. You must soon enter the
sewers/well. It will lead to the backyard of the castle.
* Go to the bar. You
will see a chest that seems inaccessible. It is time to enter the sewers!
(8) THE SEWERS
*A lot of people think that the best place to enter the
sewers is the middle well. SEARCH the well and away you go.
* In the sewers,
search around. Get accustomed to the paths & get a basic idea of how to get
through. Be careful not to slip into the water or you'll be swept back to the
entrance. You will find a path that is blocked by a locked gate near the
northern part of this maze.
**NOTE - The sewers is a difficult maze - it
gives a LOT of people trouble, including myself. The Key to the locked gate is
in the BAR - You'll have to make your way to the SW area of the sewer where
you'll find an entrance leading up to the bar *Tip* "watch for water coming out
from the wall but there is no water from the other side of the wall. Just jump
in the water and go into the wall, you'll enter that room." Thanks to Nur Hendra
. Get the key and make your way back to the locked gate. Use the key and pat
yourself on the back.
* Follow the path & eventually you will come across
a ladder leading to the backyard of the castle. There, you will meet the queen
& her guardian.
* During the sequence, it will eventually come to a point
where Samson will be tested if he is truly the real Samson or an impostor. But,
because he is cursed, his incredible strength will be gone, hence, he will fail
to raise the column & be accused of being an impostor.
* You must now go
through the sewers again to get back into the castle again. Once you have
reached the backyard, the queen will give Edward a Magic Seed that will be
crucial in finishing the game.
* You will then be told to go to Simone
Village to get Sampson's curse lifted. On the way to Simone, be SURE to stop by:
(9) THE VILLAGE OF OPHERA
* This little town is located in a desert far
southeast of Zalagoon. There is not much to do here, but it is the first town to
offer magic-replenishing potions for your spellcasters.
*Talk to the
villagers and you'll find that many people mentioned about the ruins in the
West. Remember to sleep at the inn before setting off to Arawn's Tower.
(10) THE TOWER OF ARAWAN
* You probably noticed this temple lying in the
edge of the desert. You do NOT have to enter it at this point in the game.
*
The temple not only holds the key to finishing the game, but also is where you
will eventually find the god's assistant. You will first need to find the
Moon-Crescent, located deep (and I do mean deep!) within the puzzle of the Tower
of Arawan.
* However, you can simply pass it by & head down towards the
sea port town of Luna, & come back to it later when you are ready. OR you
can explore a little and build up your exp. Points. Be careful, though, the
monsters here are pretty tough! Whatever you decide, you'll eventually want to
head towards LUNA, which is in the Southwest.
(11) LUNA
* This particular town is one of the most unique towns you will
ever come by in the game. During the daylight, it does not seem as much, but by
nighttime (which you'll get to later in the game), it is a party saloon for the
villagers!!!
* Here's a good Luna tip by nur.hendra@cyberjunkie.com "This is
my own 'trick' but when I need gold (early in the game), I fight the monster
until I got, maybe, 5000 to 10000 gold. Then, on LUNA, I buy as many 'Mysterios
Vases' as I can, and it can turn out to be some magic thing (tornado vase, wind
vase, etc.) then I sold the worthless 'Mysterious Vase' on the other man in that
room, and sold the other magic things for a better price on the Weapon Store'.
Just do that until your gold reach above 70000, and you'll never get poor
again!"
* If you look around, you will notice that there are many treasure
chests simply lying around, but you cannot get to them.....for now. The only way
to get to them is when it is nighttime. And, in order for the town to become
nighttime, you need the Moon-Crescent that is in the Tower of Arawan.
* You
do not necessarily have to get the Moon-Crescent for now. Rather, you can head
up towards the magical village Simone, located far North of Luna.
(12) SIMONE
*In order to get to Simone, you need to pass through the cave.
Search through the cave EXTENSIVELY for treasure chests & be sure to get the
Magic Emerald before you leave the cave. You'll need it if you want a new
character. The Magic Emerald can be found. You will notice 2 exits that are
beside each other. Take the left one and climb up the two long vines to the peak
of the mountains. Grab the Magic Emerald.
* Once you have passed through the
cave with or without the jewel, head towards Simone. Talk to the villagers. You
will also find a path that is blocked by a rock. Go close to it and hear a
story.
*Go to the mystic tree up North & talk to the high priest for
more information on how to cure Samson's curse.
* If you do have the green
jewel, go to the far West side of the village. You will find a house. Go in
& give the jewel to the Summoner. A sequence will follow.
* When you
have the yellow blob following you, head outside. Another sequence will follow,
and now, you have a new character to join your party! His name is Tont & he
is a Summoner. As the game progresses, he will become EXTREMELY useful, as he
learns very powerful spells such as Titan Level 3 or Tolle Level 3.
[Note:] Now that you have the new character, there is nothing left for you to do, but to go get the Moon Crescent in the Tower of Arawan , if you haven't already. If you already have, then go back to Luna & use it. (You have to be outside of the town in order to use it.).
(13) LUNA-NIGHTTIME
* Use the Moon Crescent outside of Luna.
* After
you used the Moon Crescent, you now have access to those treasure chests that
you couldn't get to before.
* Buy new weapons. Talk to the villagers.
*
Once you leave the town, it will turn into daylight again.
* Go back into
the town & look for a guy who is sitting down talking to another villager.
Talk to him. He will offer to trade you your Moon-Crescent for an ancient stone
piece called the Statue of Gaea. Go ahead & trade it. You will need it in
the town of Jonowan.
* Stock up on items. Head to Jonowan. (In the SE)
(14) JONOWAN
* In reaching the little town of Jonowan, you will need to
journey through the mist valley & the rainbow valley. Use the statues to
pull you across rivers and valleys.
* Your task is to obtain the Vase of
life, which is located in the remote island of Jonowan, right across from the
village of Jonowan.
* In the village of Jonowan, find the statue, located
nearby the eastern part of the village. Search around & eventually you will
come across it. It will give you directions on where to put the Statue of Gaea:
* ***NOTE You will need to use the stone near the 4 rocks in the NE section
of the village - a lot of people get stuck here - Its hard to remember, but I
believe it is 1 right & 3 up from the center of the 4 stones. SEARCH around
the area, and something will pop up. Use the statue of Gaea here
* Use the
stone piece and place it in the statue. A sequence will follow & a bridge
between the village & the island of Gaea will reveal.
* Once on the
island, go in the Water Shrine & solve the puzzle. Don't step on the purple
marks. They minus MP!
*Find your way through & at the end of the puzzle,
you will face the Water Demon. Constantly use fire spells. Once you defeat the
demon, talk to the bowed down guy. He is the pirate Domino Domino will give you
the vase of life. Don't worry about Domino for now - you'll meet up with him
later.
* To leave the island you will need to make the bridge re-appear.
There is a slot (kinda looks like a stone) in the first level of the temple -
Search it and use the Statue of Gaea there.
(15) BACK AT THE TOWER OF ARAWAN
* Now that you have both the Magical
Seed & Vase of Life, go to the Tower of Arawan . Place the Vase of Life at
the bottom altar & at the upper level, drop the seed down. A giant stalk
will grow & allow you to explore the upper region of the temple.
* This
is yet another annoying puzzle. You must carry water drops to vine buds and
smaller leaves in order to make them grow. You will have about 10 steps or so
before you lose the water. If you seem to be loosing the water before reaching
the bud or vine, try another path. I had to backtrack several times on this one.
(16) UPPER REGION OF THE TOWER OF ARAWAN
* The puzzle here is based on
the concept of day & night. When you enter the "daylight rooms", the night
blocks will be raised, thereby preventing you from passing by. Same goes for
"nighttime rooms".
* Find the hammer. Look for it lying on the ground. I'm
not exactly sure where this hammer is, but I believe it is in the second or
third circular area you go through.
* Use it on a particular crack in the
ground. It will open up a new path.
* Search your way through until you find
a room with an old man. He is the god's assistant. He will then explain to you
your true destiny & task. He will give you Light Orbs for each of your
characters & one ancient tablet.
* The Light Orbs: Ever wonder what
those light orbs given by the god's assistant were good for? If you have more
than 5 characters in your party, you can use these to teleport to the town where
your extra character is. This is great for moving from town to town quickly.
* He will then teleport you to the temple near Simone.
*There, the
legendary sorcerer Zeon will lift Samson's curse. YAY!!
* After the
sequence, head out the cave that leads to Zalagoon.
* Go to Zalagoon and
talk to the king again to prove your identity.
After this, you will find
that Advisor Glade is really one of the Vicious One's minions (duh) BE PREPAIRED
FOR A FIGHT!!
* After winning the fight with Glade explore the castle!!
There is a ring to be found here.
(17) NEW TASK....A NEW JOURNEY THROUGH MARION
* Your task now is to go to
Marion & update the King & Galahad on what has happened so far.
* In
getting to Marion, you will need to go through the cave where the golden dragon
dwells. He is still sleeping, so simply find a way through. You will also find a
treasure chest that you cannot access. Come back to it later in the game. (I
will mention it towards the end of this guide.)
* After exiting the cave,
you will need to cross the bridge.
* Head to Marion & report.
*
After the sequence, Galahad will eventually ask you if you are still insisting
on going to Bandore.
* Obviously, "Yes" is the answer.
* Head towards
the Western bridge, which will connect to the Western islands, leading to
Bandore. Go.
(18) BANDORE CASTLE
* Guards will not let you in the castle. Look for
another passage.
* The hidden passage is located on the left side of the
Bandore village wall. Follow the path.
* The path will lead you to a cave.
As with all caves in this game, there are many treasures to be found. * * * The
cave will lead you inside of the Bandore castle. Be prepared. Guards will attack
you.
(19) INSIDE THE BANDORE CASTLE
* Explore & find your way through. (a
little too vague I suppose..)
* When you first enter the depths of the
castle, you will find a room with a locked door. Remember to come back when you
have the key. (what key? I'll explain later...)
* Look in pots and shelves.
You will find some nifty things.
* In one of the dungeons, you will
encounter a particular guard that will stop & attack you. Once you defeat
him, he will drop a Silver key. (This isn't the key for the locked door
mentioned before.)
* Find the dungeon cells. Find Kevins. Use the key. Talk.
Watch.) (Note: You probably noticed that treasure chest. This chest can only be
opened after you have the skeleton key, which you get later on in the game.)
(20) VOLCANO MAZE
* Your mission now is to find Kevins & save him. Go.
-The route to the cave is up 1 floor. Exit at the bottom and go to the stairs on
the right side.
* You can walk on the lava as a shortcut in some places, but
it will take away VP.
* After exploring around, you will eventually find out
that it was all part of an "elaborate plan", to use Kevins to lure you into a
trap. (Gee. Some trap eh?)
* A mysterious person ("The Dark Knight" also
known as Percy) will save you. Get the key. Use it.
* Go through the
annoying caves & collect the nifty treasures.
* There will be a scene
with Kevins & Yeon (the green guy).
* After they both fall, go into the
cave (not the one with the rock in front of it) & get the key.
* Your
task here is done. Search for a way out. There will be a locked gate. Unlock it
with the golden key. Go.
*** The cave with the rock in front of it: There is
NO WAY to pass through this cave!! It supposedly leads to the village of Zeal,
which is accessed using the flying machine, which you'll get later on in the
game.
(21A) THE SEA DOCK/PIER
* Here is a nice scene. Watch.
See-King-Get-Creamed.
* Afterwards, a new character will join you a give you
his boat.
* It's DOMINO!
* Sail the boat. Sail. Keep on Sailing. Fight
bad guys. Sail.
* Now that your task here in Bandore is done, you must now
go to a remote island called Discipline Island. It's the island with the rocks
surrounding part of it & an ancient temple in the middle.
(21B) MERLIN
Now is a good time to go find the ancient wizard Merlin. He
is only accessible via the boat. He is located NE of Marion, where two mountain
ranges meet and dip in to form a little alcove. (Use you map, and you should see
where I'm talking about). Sail around to this area and go directly to the point
where the mountains dip in the furthest. You will not see a place where you can
get off; but you WILL be able to walk off where the mountains dip in the
furthest. You will enter a small cave and there you will find Merlin. He will
teach ONE of your party members the Revive spell. I chose Annie, since she was
my parties main healer, but looking back I think it would've been better to give
it to someone else. Annie is usually busy using Heal Rain and using her to
Revive seems too wasteful. One last thing - don't forget to search the two vases
Merlin stands behind - there's some goodies in there for you!!
NOTE: There
seems to be a misconception going around that you can get Merlin to join your
group THIS IS NOT TRUE - Merlin will not join your group!!
(22A) DISCIPLINE ISLAND
* This island has some nice goods to offer. Also
look for hidden items in bushes, rocks, etc.
* Also remember to talk to a
girl standing in front of the house. She will offer to give you a good time
after you manage to "upgrade" yourself. (This is a RPG. No dirty thoughts
allowed.)
* The "upgrade" is basically the same thing as raising your status
level, plus your upgraded characters get a cool new look.
* To upgrade, go
in the shrine, located on the far northern side of the town. Remember to buy new
weapons before going in.
* The upgrade process is basically a test---a test
for your main character to see if he is worthy. You must not only go in there
ALONE, but also solve the puzzle as well. Better be prepared-fighting 5-6 magic
casters by yourself can be extremely annoying at times. Running and smoke bombs
are good strategies to use here.
* Note: The puzzle is basically a
remember-the-figure puzzle. You will be given a flash shot of the tiles &
you need walk on it exactly as it was shown Drawing a map on graph paper of the
blocks on the first level (the colored ones painted on the floor) has helped a
lot of people through this puzzle, including myself. Also remember to find the
treasure chest with the sword.
* If you managed to succeed, you get to
change the status of all your characters, IF they are level 19 [I think] or
above. (Also remember to go back to that girl...)
* If you don't succeed,
simply move on. You can come back to it whenever you feel ready. But, you must
succeed it if you want to get the FLYING DRAGON and use better weapons. (Not to
mention finishing the game....) Once you do pass the test, you will find that
your little dragon friend, Stiner, isn't really little anymore. He is now a
fully developed golden dragon, capable of taking you anywhere (almost anywhere)
by flying. It really beats riding the boat and having to fight enemies over
& over!!
* NOTE even though you can fly on Stiner's back, there are
still a few places that are still inaccessible, for these few areas, you either
need the flying machine or a journey through another annoying cave.
* When
you upgrade your characters, your main character now has a new spell call
Stiner, hence, because you now can summon him to cast dragon breath on enemies.
At a cost of 9 magic points, it is a good deal.
(22B) PITY ISLAND
Now that you can Fly Stiner, head to Pity Island, which
is south of Isla. You can solve this puzzle whenever you want to, now that you
can fly. Pity island has a Mushroom maze : Green Mushrooms will Shrink you, Red
mushrooms will restore you to normal size. There are also leaves you can use to
float around on, but you can only use em when you are small. Your task here is
to find one of the ancient tablets & other nifty stuff.
(23) THE VILLAGE OF LEAVE
* This tiny village is located to the SW of
Discipline Island It has many, many good items to offer, so remember to stock up
(24) THE CASTLE OF BABAROS
* This castle is only reachable by boat. It is
located in the core of the mountains & is surrounded by acres of forests.
* Once you manage to reach it, explore. Meet people. Talk.
* There will
also be a little scene where a red-headed girl beats up two guards. She is the
princess of Babaros and is rumored to be one of the secret characters. Nice.
* Talk to the people of Barbaros. Go in the castle. Talk more.
* Talk to
king.
* Go to room. Read book. Walk. See Jane fly. (Just kidding.)
*
There really isn't much to do in Babaros, but if you noticed in the castle,
there is a tablet. Remember to come back later.
(25) MISTRALL
* Now that you now have access to flying anywhere without
the bothersome enemies getting in the way (thank goodness), you can now easily
go to the far northern island of Mistrall. It is a town composed of an elven
race, with really powerful weapons.
* Talk to the metalsmith. He will offer
to make you some really powerful weapons & armor if you will get some
mitheril metal for him. This task is optional. But, if you want to proceed with
it, you need the aid of the flying machine (I'll get to that later) & travel
to the nearby ice cave.
(26) BANDORE, PITY, & BARBAROS (Getting the tablets)
* Now that your
ready to get all the tablets, get ready to do some heavy traveling &
fighting.
* You task now is basically to get all four tablets & place
them in the four temples.
* What four temples? Well, before you go anywhere,
you must begin to be very familiar with the map. Know where the small temple
islands are. Know where the crevasse in the ocean is.
* You can get the
tablets in ANY order. You already have the tablet that you got from the god's
assistant (the old man). You can start off at Bandore, where all you need to do
is to unlock the door (I mentioned this before) with the GOLDEN key & get
the tablet. Then you can go to the Island of Pity, if you haven't already (see
22B) where the mushroom puzzle awaits you. It was a pain to go through it but
once you got the tablet, simply use the "escape" spell to warp out. The final
tablet is at Barbaros. When you go there, you will notice that you whole
castle/village is nearly destroyed. Go to the main castle hall where the king
awaits to say his last words. Ignore what the king's advisor says. He is
basically mumbling how afraid he was when he saw the beast... Get the last
tablet.
* NOTE Here's how to find Lorele, another secret character in the
game: Once Barbaros get destroyed, go back. Talk to the King and then a guard.
You will receive a key. Lorele is in a secret passage way just before the stairs
to the dungeon. Search the right wall and you'll find the secret passage. Use
the key you just got and you'll have Lorele!!
*Another Trick: In the
destroyed town of Barbaros, try to get up on the upper gate wall that you can
see when you first when you enter the town. You can find a way leading to the
upper gate walls in the castle. On the Left Side of the gate walls, go as far as
you can go until you find a a dead end. Though you will not be able to see
yourself, at the dead end, go ahead & talk. A secret merchant will talk to
you & sell you some special items that you cannot buy anywhere else in the
game.
* Now that you have all the tablets, place them in the small four
islands with the temple shrine. There is no particular order.
* There will
be a flashing light scene. The Flying Temple will arise from the depths of the
sea.
* Before you go in, be sure to be stocked up on items.
(27) THE FLYING MACHINE/TEMPLE
* Go in the temple. It is yet another
annoying maze filled with fun & surprises.
* Fight the enemies & try
to get to the core of the temple.
* There will be one part where you have to
use an item in a treasure chest to ignite the fire & open the door.
*
Once you do get to the core, there will be a scene.
* Stiner gets hurt, but
don't worry -- he........you'll see later!
* YOU NOW HAVE ACCESS TO THE
ULTIMATE FLYING MACHINE!!!
* YOU ALSO HAVE ACCESS TO GO TO HIGHER HEIGHTS!!!
(Note: Now that you have access to higher heights, you can now go to the ice cave to get the Mithril metal. It's optional though)
(28) THE DRAGON SHRINE
* This Dragon Shrine" is located in between Marion
& Zalagoon. Use the flying machine to get there. Look around that area to
find it. Go in & you find.....Stiner!!!!
* Now that you have Stiner
back, you can now go to the valley near Bandore. OR, take a slight detour
to.....
(29) THE ICE CAVE EAST OF MITHRIL
In this cave, you will want to find the
Mithril, which you can give to the metal smith in Mistrall to make some very
powerful (and expensive!) weapons and armor. The Mithril is located behind an
ice door. You will need to find the flint in this cave and use it on the oil pot
located in front of the door to melt it. The cave is fairly easy: you will have
to use the ice slides and find out which ones to use.
(30) THE FINAL TABLET
* You will need the final tablet to open a door in
an upcoming part of the game.
* The final tablet is located on a remote
island located near the southwestern lower part of the Barbaros islands. Keep
looking for it. You will eventually come across it. Or simply look at the map
provided with the game.
(Note: In the ancient temple, there are two things
you can find hidden.
(32) THE ANNOYING CAVE
* Okay. Of all the caves in the game, this cave is
quite possibly the most annoying cave of all. Good thing you only need to pass
it once.
* Not only are the enemies attacking you every 3-5 steps of the
way, but you also have to take into consideration WHERE you are stepping into.
There are sandholes everywhere. You will know when you experience it.
* You
will also face an "enemy" towards the end. He has a familiar
look.....hmmmm.....look closer......Percy? Is that you? NOTE - If you want to
save Percy and get him to join your party, you must not attack and kill him. I
used the defend strategy, and the sleep, mute, and confusion spells on him. It
takes 10 - 15 rounds before he runs away, but it WILL work. After he runs away,
you will find him lying on the ground. Talk to him and he'll join your party.
(33) THE ENEMY'S KINGDOM - QUAMDAR
* Congrats. You made it through the
most annoying cave & you dying to make it to the nearest village to
replenish yourself.
* Save your game. Your at the near-end of the game.
* Once you explore & familiarize yourself with the area, find the temple
& go in.
* You Must be prepared to fight TONS of enemies (pretty
powerful ones at that) and be prepared to unleash a bunch of magic. In other
words, be stocked up with magic replenish potions.
* NOTE You'll notice that
the merchant in Quamdar doesn't sell magic replenishing potions (pretty dumb,
huh?). You can use your ORBS [see tips and tricks section] to travel back to
other towns. BUT...REMEMBER TO SEND ONE OF YOUR CHARACTERS BACK TO QUAMDAR, OR
YOU'LL HAVE TO GO THROUGH THE CAVE AGAIN!! (or reset the game).
* When you
enter the temple, you will first fight Dagoot, the archer/magician you
encountered in the sea, He is packed with lots of magic spells.
* After
kicking his butt, use your final tablet to open the door.
(34) INSIDE THE DEPTHS OF THE UNDERWORLD
* The moment you step past the
door, be prepared for the longest & last puzzle in the game.
* The
puzzle is basically set so you will need to bring both the GOOD ORB & the
EVIL ORB separately to the core room to open the door leading to Shutat, Ramu,
& ......
* My advise: Take heed to the temple music. The faster the
music, the closer you are to the core room. The slower, the farther. Also take
heed to the surrounding statues.
* Once you have taken both orbs to rightful
places in the core room, the doors will open & you will finally face Shutat
& Ramu.
(Note: The process in taking the orbs to the statues is an extremely long one, so be prepared to encounter tons of enemies.)
(35) SHUTAT & RAMU: "ONE ANNOYING DUET"
* You finally made it through
the puzzle & you're pumped & ready to take on Shutat & Ramu. Make
sure you are stocked up on magic-replenishing potions & healers. It wouldn't
hurt to teleport back to the village to rest at the inn & save the game
either.(I teleported out after bringing each orb to the core room - it takes
longer this way but it seemed safer and I got a lot of exp!)
* Once Shutat
greets & congratulates you for reaching him, he will babble on and on about
his vision of a new world, sculpted in his own very image. He will later even
give you a choice if you want to:
THE FINAL SHOWDOWN!:
What can I say? The main boss has got to be the
toughest enemy in the entire game. He will constantly attack you with his
"Soul-Blast" spell which will knock off about 22-27 hit points off all your
characters, depending on the level of armor and defense. It may not sound as
much, but that would only be true if he did not cast the spell 2 to 3 times per
round! And to top it off, he will on occasion, throw in a level 4 summoning
spell & a level 3 dispell to annoy the heck out of you. Before you know it,
you will be seeing "Groggy" more times than you ever imagined.
STRATEGY: One
of the best tricks I found in defeating the main boss is to: designate one of
your characters, preferably the strongest one, as the constant attacker,
designate another character as the constant healer (obviously Annie)(Level 2-3
Heal-Rain recommended)& designate another character as the constant provider
of the Magic-Replenishing Potions for Annie. The other two may be assigned to do
whatever you please, but usually having one of the two (preferably Tont) casting
the "Attack Level 2 or 3" on your party will help quicken the pace considerably.
Eventually, the main boss will die out & the victory is attained.
----------------------------------------------------------------------
THE END
Much thanks to Revolution readers Troy Williams, Kevin, Kelvin Fong,
Nur Hendra, & Last but not least our friend who wrote the first version of
this FAQ, Iwata Shoji (siwata@sfsu.edu)!!!