First Person Perspective:
To get up close and personal; hold
Triangle + Square + Start. Release all buttons during gameplay, then press Start
again.
Fixed Camera Mode:
While playing press Start + Circle + X at the
same time. The camera will stay where it is while you move. Hard to play like
this, but fun!
Hints for Hidden Weapons:
Plasma Cannon:
This weapon is on the Cavern Invasion mission. When
you start this mission, boost up to the first big dome. You will see a hole. Go
into it. Now when you're in, keep going straight until you can make a left turn.
Make the turn, and you should see a big storage room with nothing in it. The
Plasma Cannon is in the northeast, or far right corner of this room.
Stop! A head!:
In the level where you must destroy a CPU which is
producing uncontrollable MKs, find a room filled with storage containers. When
you first walk inside, turn 1/4 turn left and fly above the crates. Fall down
and check the floor for the head.
Hidden FCS (The hardest part to find) :
Go into the Assist MT's
level and kill 8 of 9 MT's and keep at least one ally alive. This way, you won't
have any trouble any time soon. Go to the north east area and you will find some
sort of building. BLOW IT UP! Go into this strange area, that is not on the map,
and walk around a bit until you reach the end of a wall. There are 2 walls and
one is a decoy, but try to blow up both walls. Then you will come into an
illuminated room and you will see the FCS. GOOD LUCK RAVEN!
Get the WG-RF/E Sniper Rifle:
Become admitted into the Arena
and as your reward...
Beat the following in Sub Arena to get parts:
Noble: WG-XW11 Laser Rifle Advantage: WM-MVG812 Small Missile - tracking missiles!
Stunt Rider: WG-HG770 Hand Gun Flash: HD-4004 Head Bibs: Energy Machine Gun
Beat the Following in ARENA:
Bibs: WG-MG500/E Machine Gun Sherbert: WX-C/4 Laser Cannon Brothers: WM-X15-EX Plasma Dispenser Rob: B-PT000 Booster Max: AN-891-5 Arms.
Cheap Wins:
There is an easy way to beat many of the hard
opponents in the Sub-Arenas. Simply choose the very fast spider legs. And outfit
yourself with either, a laser cannon or grenade launcher, along with a few other
high damage weapons. Now choose the arena that looks like a parking garage. Keep
sliding or flying backward and firing at them. They start a good distance from
you and can't go up because of the low ceiling. It's like shooting fish in a
barrel.
More Chepness:
A tip for the extremely tough bosses in the extra
arenas is to get buils an AC that is fairly light with extremely strong boost.
Pick the town arena and pick a corner and run for it. When you're almost out of
bounds, turn around so that you're facing the enemy and boost up, staying as
high in the air as long as possible. Eventually, the enemy will go out of bounds
by itself.
Free Money:
First find a mission that pays you in advance. Then go
into the mission but quit right after the mission starts. If you did it right
you get the advance money without doing anything!
From Software Arena:
This arena is unlocked once you beat all the
leg-specific arenas. The From Software arena is full of ACs made by some of the
employees at From Software.
Guest and Champion Arenas:
These arenas are unlocked once you beat
all of the missions (remember to save afterwards). The Guest arena is home to
several Japanese magazine publisher's AC creations.
The Champion arena is a
series of ACs made by the finalists from a Armored Core: Project Phantasma
championship held last year in Japan .
Master Arena:
This arena is unlocked when you get 100% overall in
the System. This arena; I like to classify as Code Black, due to the sheer power
and skill posessed by the ACs in this arena. Rookies need not apply!
More Opponents:
To unlock more opponents in the Sub-Arena, beat the
game. Then after you have beaten 9-Ball (and saved!!) go back to the Sub-Arena
rankings and there will be more opponents.
Flame Shell:
Defeat one of the earlier opponents in the Master
Arena. The Flame Shell shoots a rocket that sets the enemy on fire and reduces
his/her AP slowly.
Out of Bounds:
In the arena mode fly up until you get warned about
leaving the area and the opponent will go higher and leave. This is not as sure
with heavy AC's, but with light AC's its a sure thing!
No Elbow Room:
In Arena and EX Arena you can defeat most opponents
by fighting in the second location. The ceiling is low and challengers can't run
as easy.
Quick and Easy Win Against Nine Ball:
To defeat nine ball in the
final stage simply equip the flamethrower as your right arm weapon before you
except the mission. Then once you drop down to fight Nine Ball at the end of the
stage immediatly fire and hold the flamethrower. Nine Ball will charge at you
right away so slide backwards with your boosters and Nine ball will follow you
and melt himself in the process.
Quick Kill For 9 Ball Mission:
When you fight him the first time
you really don't have to fight him... all you have to do is fly straight to the
door near the ceiling and leave before he gets a shot off. When you have to
fight the two 9 ball AC's, use the double plasma shooters, and the grenade arms
to kill them easy. when you have to fight the advanced 9 ball all you have to do
is glide backwards and shoot him twice with the grenade arms... and wala... -1
AC... and he has a really cool video following his death...
A Few Strategies:
Use the Karawasaw and a pair of fast humanoid
feet to beat the fast ACs. Be aware of your energy level and also equip the
lightest core that has 17 slots for optional parts. Then equip the option part
that says that "cuts the energy consumption in half". Use the multi-warhead
missiles to beat the enemies faster. Use the green rifle that has a range of
11000. It has a wide range for shooting.
Infinite AP Doo7B7CA 1040 801E73B0 9C3B Arena-Infinite AP D007BBAE 1040 801D8D70 9C3B Infinite Energy 800451AE EA60
Thanks to Revolution readers Falcon Rider, FireBoy, Gordon Mah, Serial
Seiko, Ryan Clancey, peter harshberger, Eric, Webdog02, Nabi, Mr. Murillo,
Lullin_Warrior, Jeremy Wells, Kathy Thompson, Hunter, Andre Suico and Sam!