Armored Core
Playstation
Emblem Background:
Create an
Emblem and go to the 'Edit Emblem' screen, and press L1+R1+L2+R2+Select. It
should now be set as your new background wallpaper.
Fire the Lazer Blade:
You can fire a beam of light from your
lazerblade. To do this, hit O to use the lazerblade, then as the arm comes down
hit X. It has no lock so you really need to have good aim. If done correctly it
will fire a crescent shaped beam. This cheat only works after you have enabled
the 4th death advantage, firing back weapon while moving (see below).
Unlimited EP, Leg WP and Core WP:
Once you complete 100 missions,
the game will automatically give you unlimited leg weight points, core weight
points, and generator output points. So now the only limit will be your cash.
Cockpit Mode:
When playing, press Start+Square+Triangle to switch
to cockpit mode.
Camera Mode:
While playing press Start+Circle+X at the same time.
The camera will stay where it is while you move. Hard to play like this, but
fun!
Free Money:
First find a mission that pays you in advance. Then go
into the mission but quit right after the mission starts. If you did it right
you get the advance money without doing anything!
Advantages of Death:
If your debt falls below 50,000 you start the
game over with all your items and a special ability...
1st time: grid radar
2nd time: nothing
3rd time: radar missile
display
4th time: fire back weapon while moving
5th time: nothing
6th
time: double booster power
Secret weapons and parts can be found in certain stages:
- Large rocket launcher:
Found on the "Eliminate Strikers" stage
that takes place on the bridge. At the start of the mission turn directly
around and there are 3 vehicles and a makeshift roadblock. Destroy the vehicle
in the middle to obtain the next to worse weapon in the game.
- Head :
Found in "Guard Train" stage that takes place in the
desert. Found in the grey box lying close to the tracks. If you can't find it
just blow up all the boxes. It's not worth having and you will probably feel
stupid for wasting ammo finding it.
- Radar:
Found in "Guard Wharf Warehouse" stage that takes place
conveniently at a wharf. The building directly behind your starting point
contains the radar. Blow open the doors and take it. You will lose the mission
but the radar is pretty good.
- Laser sword:
Found in the "Kill Struggle Leader" stage in the
wannabe ancient aztec temple. The second hallway you come across that flings
those flaming bowling balls at you has a hollow floor. If you check your map
you can see it. Shoot up the floor and fall all the way to the bottom. It's at
one end or the other. Enjoy getting out of the hole. The laser sword is far
better than the other three. A must have if you use laser swords.
- FCS:
Found in "Exterminate Organisms" set in the caves. When you
get to the queen's chamber the FCS is a little odd colored spec on the ground
next to the wall opposite the entrance. It may take a while to pick it up so
for stress sake don't take a laser sword with you on this mission. It is the
better of the "Wide and Shallow" series of FCS's. Can achieve one more lock
on. Hey, take what you can get.
- Flamethrower:
Found in "Destroy intruders" stage set in the
blast furnace. Drop down about three or four levels and underneath one of the
centered bridges will be a niche in the wall containing the flamethrower. The
niche itself does not show up on the map but the box shows up enough to where
it looks like a pixellation problem on the map. This is the worse weapon in
the game.
- Boosters:
Found in "Guard Secret Entrance" stage set in the open
at night. In the northeast corner of the mission area their is a box just over
a hill. Its at the very edge... don't go to far. Very nice boosters with
extremely low weight, good boost, and average energy consumption.
- Small missile launcher:
Found in "Secret Factory Recon" stage
set in the aforementioned open night. In the very southwest corner of the
mission area just over a hill is another box on the very edge containing a
very nice small missile launcher. This one is great. It fires up to four
missiles at a time and fires straight for use in tight quarters instead of at
an angle like the six shooter pod.
- Laser Rifle:
Found in "Destroy Fuel Depot" stage set in the...
well, fuel depot. In the very back room on top of the ledge on the left hand
side. It's a huge laser rifle that has great range and does awesome damage. It
only has fifty shots though. This is the premier anti AC weapon to own (unless
you can't seem to hit anything).
- Dual missile launcher:
Found in "Retake Aircleaner" stage set in
well... uhhh, a really big air cleaner. Found in one of the passages in the
ceiling of the main chamber. This is the mother of all missile launchers. The
name is certainly misleading. Dual implies two while this demonic contraption
launches 6 missiles. Kills damn near everything in one volley. It works best
if you are in the air when you fire it, or if the target is in the air.
- Generator:
Did you not go on the "Kill plus escapee" stage?
Wasn't good enough money? Think again... the best generator in the game is
located in this mission. It's a small mission board - Ray Charles could find
this one.
GameShark Codes
Infinite Energy 80040fbe6d60
Infinite Money 80039ca600ff
Right Arm Weapon Ammo 8004128a01f4
Right Shoulder Weapon Ammo 800413020028
Tin Mechs 801a29880000
801a2af80000
801a2c680000
801a2dd80000
801a2f480000
801a30b80000
Have All Heads 80031a940101
80031a960101
80031a980101
80031a9a0101
80031a9c0101
Have All Cores 80031a9e0101
80031aa00101
Have All Arms 80031aa20101
80031aa40101
80031aa60101
80031aa80101
80031aaa0101
80031aac0101
80031aae0101
80031ab00101
Have All Legs (1) 80031ab20101
80031ab40101
80031ab60101
80031ab80101
80031aba0101
80031abc0101
80031abe0101
80031ac00101
80031ac20101
80031ac40101
80031ac60101
80031ac80101
Have All Legs (2) 80031aca0101
80031acc0101
80031ace0101
80031ad00101
Have All Generators 80031ad20101
80031ad40101
80031ad60101
Have All FCS Parts 80031ad80101
80031ada0101
80031adc0101
80031ade0101
Have All Optional Parts 80031ae00101
80031ae20101
80031ae40101
80031ae60101
80031ae80101
80031aea0101
Have All Boosters 80031aec0101
80031aee0101
80031af00101
Have All Back Weapons (1) 80031af20101
80031af40101
80031af60101
80031af80101
80031afa0101
80031afc0101
80031afe0101
80031b000101
80031b020101
80031b040101
80031b060101
80031b080101
Have All Back Weapons (2) 80031b0a0101
80031b0c0101
80031b0e0101
80031b100101
80031b120101
Have All Right Arm Weapons 80031b140101
80031b160101
80031b180101
80031b1a0101
80031b1c0101
80031b1e0101
80031b200101
80031b220101
Have All Left Arm Weapons 80031b240101
80031b260101
Thanks to Revolution readers Chris Carleton, Sk8r 4 lyfe, Jeremy Smith,
Robert C Evans, Matt Wolf, Mark Mastrangelo, Jerry Peer, Jason Holland, kunio
t., Nate Ruddick, Daniel Gonzalez, Mike Noeth, Chris LeRoy, Chris Kroencke, C.
Brooks, Ben Smith, and Bonehead!